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AI Insights · Timothy · October 2025

High Fantasy Games Performance in Australia: Q3 2025

Explore the performance trends of top high fantasy games in Australia during Q3 2025, with insights from Sensor Tower's unified platform data.

High Fantasy Games Performance in Australia: Q3 2025

In the third quarter of 2025, the performance of high fantasy games in Australia showcased some intriguing trends across the top five titles. Here's a breakdown based on data from Sensor Tower.

Clash Royale from Supercell saw a significant rise in weekly revenue, peaking at around $807K in early September. Weekly downloads increased steadily, reaching approximately 141K in the first week of September, while weekly active users climbed from 492K to about 723K by mid-September.

Coin Master, developed by Moon Active, experienced a slight decline in weekly revenue, starting at $207K and ending at $158K. Downloads fluctuated modestly, maintaining a range between 1.7K and 3.2K. Active users gradually increased towards the end of the quarter, reaching over 6K in the final week.

Clash of Clans also from Supercell, showed a varied revenue pattern, with a peak of $274K at the start of the quarter and a dip to $123K towards the end. Downloads remained stable, hovering around 5K to 7K weekly, while active users decreased slightly from 239K to 185K.

Royal Kingdom by Dream Games maintained consistent revenue, averaging around $140K weekly. Downloads saw a decline from 15K to about 5K, whereas active users remained relatively steady, fluctuating around 200K.

Lastly, Evony from TOP GAMES INC. recorded stable revenue, with minor fluctuations, peaking at $144K in late August. Downloads decreased from 3K to 1.7K, and active users showed a downward trend, starting at 5K and ending at approximately 3.6K.

For more detailed insights and analytics, visit Sensor Tower's platform to explore these trends further.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025